Halo Infinite: Launch Site Assets

In level screenshots of modular sets and props I worked on as a part of the environment content team for Halo Infinite. I was responsible for taking the assets from proxy to final geometry, trim, UVs, collision, and mask painting. Some of these assets are also utilized in other multiplayer levels.

Additional Credits:
- Shawnell Priester for hard surface trim textures and some proxy
- James Munroe for megastructure proxy
- James Ritossa and Kim Kirchstein for materials, surfacing, and some mask painting
- Derek Carter for concrete wall set mask painting