Killing Floor 3: Part 2

In game screenshots of some of the spaces I worked on as an Environment Artist for Killing Floor 3. I was responsible for taking sections of maps, as well as various assets from blockout to final geometry, UVs, collision, textures, materials, and placement. Many other artists also had a hand in shaping these levels across a multitude of subject areas. Additional credit to: Andrew Kerschner, Tim Lewis, David O'Preska, Derick Ballard, Cameron Hillman, Misty Bokkes, Troy Gardner, Dan Haring, Chris Goodwin, Jeremy Raymond, Corey Sine, Joe Dionisio, Mathew McLaughlin, and many other talented individuals.