Halo Infinite: UNSC - Wreckage Assets

Some of the wreckage assets I worked on as a part of the environment content team for Halo Infinite. I was responsible for taking assets from proxy to final geometry, trim, UVs, collision, and mask painting. For the smaller vehicle wreckage I was only responsible for taking pieces of the vehicles created by our awesome vehicle team and modifying the geometry to appear damaged, creating collision, and setting up the dynamics for pieces.

Additional Credits:
- RJ Ranola created a lot of the base wreckage
- Shawnell Priester for some asset proxy and hard surface trim texture
- James Ritossa created many of the wreckage materials and the wear painting for the smaller vehicle wreckage
- Kim Kirchstein for surfacing and some mask painting