In level screenshots of modular set and props I worked on as a part of the environment content team for Halo Infinite. I was responsible for taking the assets from proxy to final geometry, trim, UVs, collision, and mask painting. These assets can also be spotted in other levels and the crates in campaign.
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Additional Credits:
- Shawnell Priester for roof proxy and hard surface trim textures
- Thanet Ned Gasorntip for roof mask painting