Halo Infinite: Forerunner Room Assets

In level screenshots of Forerunner assets I worked on as a part of the environment content team for Halo Infinite. I was responsible for taking the assets from proxy to final geometry, trim, UVs, and collision. Some of these assets were also spun off and utilized in other levels, such as the Fragmentation loot caves and other Forerunner dungeons.

Additional Credits:
- John Wilson for proxy
- John Flath and Chiyo Lai for materials/shaders
- Jihoon Kim for spin off assets
- Brittany Drew for mask painting