In level screenshots of Forerunner assets I worked on as a part of the environment content team for Halo Infinite. I was responsible for taking the assets from proxy to final geometry, trim, UVs, and collision. These assets were utilized in the connecting rooms for both The Nexus and Repository Forerunner dungeons.
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Additional Credits:
- John Wilson for some proxy
- John Flath and Chiyo Lai for materials/shaders
- Matthew Cerasoli for mask painting