Halo Infinite: Live Fire Assets

In level screenshots of some assets I worked on as part of the environment content team for Halo Infinite. I was responsible for taking the assets from proxy to final geometry, trim, UVs, and collision. Also had a small hand in a few of the tower and platform assets. Some of these assets are also utilized in other multiplayer levels.

Additional Credits:
- James Ritossa for medium pillar proxy and materials
- Kim Kirchstein for materials and mask painting
- Todd Alberda and Cynthia Jensen for couple proxies